How to learn it?

Ludodidactiek is not learned from a book alone. It requires designing, testing, and iterating in practice. HKU offers two structured paths — an intensive week and a longer part-time trajectory.

Ludodidactiek patch

Summer School at HKU

An intensive design week in Utrecht. You arrive with a learning problem from your own practice and leave on Friday with a working prototype — something you have designed, built, and tested with real people. The week combines short conceptual inputs with long blocks of hands-on design work, critique, and iteration. No prior game design experience required. A background in education, training or learning design is enough.

This is the fastest route into the method. Most participants say the week changes how they see every learning situation they encounter afterwards.

Individual trajectory

The part-time master track in Art Education at HKU, with Ludodidactiek as specialism. For professionals who want to develop full design expertise over time — alongside an existing job in education, training, or a related field.

The trajectory combines theory, practice, and coaching. You work on your own real-world cases, go deeper into the conceptual foundations of the method, and build a portfolio of tested designs. Participants gain access to the Ludodidactiek Academy — the online working environment with tools, canvases, and structured exercises.